FOVE Begins Shipping $599 Eye-Tracking Headset this Month – Road to VR

FOVE Begins Shipping $599 Eye-Tracking Headset this Month – Road to VR

Eye-tracking is oft called the ‘next generation technology’ for VR headsets—lest we forget FOVE, the creators of the world’s first commercially available eye-tracking VR headset, the aptly named FOVE 0. The company has recently announced that they’ll begin shipping FOVE 0 around the world starting January 2017. Born from a successful Kickstarter campaign back in…

HP Reverb G2 Omnicept Edition Has Eye, Mouth, & Face-tracking

HP Reverb G2 Omnicept Edition Has Eye, Mouth, & Face-tracking

HP announced its Reverb G2 headset earlier this year and plans to ship it this fall. Another, rumored version of the headset referred to as the ‘Omnicept Edition’ is said to include eye, mouth, and face-tracking. Reverb G2 is an upcoming headset that’s quite anticipated thanks to new features which mark it as the first…

Pico Unveils Neo 2 Standalone Headset with Integrated Eye-tracking

Pico Unveils Neo 2 Standalone Headset with Integrated Eye-tracking

Pico Interactive, the company behind a number of enterprise-focused standalone VR headsets, unveiled their newest line of Neo 2 headsets, one of which includes integrated eye-tracking from Tobii. Neo 2 has been floating around for a few months now in its prototype form, albeit without the newly unveiled addition of eye-tracking. Venture Beat’s Jeremy Horowitz points…

7invensun Announces $150 Eye-tracking Module Supporting All HTC Headsets – Road to VR

7invensun Announces $150 Eye-tracking Module Supporting All HTC Headsets – Road to VR

Today at HTC’s Vive Developer Meeting in Beijing and its simultaneous Shanghai-based Vive Ecosystem Conference, Chinese eye-tracking startup 7invensun debuted a new eye-tracking module that’s not only affordable at $150 (¥1100 RMB), but is designed to support all of HTC’s VR headsets, past and present. Called Droolon F1, 7invensun’s new eye-tracking module was primarily announced to…

Facebook Open-sources DeepFocus Algorithm for More Realistic Varifocal VR Rendering – Road to VR

Facebook Open-sources DeepFocus Algorithm for More Realistic Varifocal VR Rendering – Road to VR

DeepFocus is Facebook’s AI-driven renderer that’s said to produce natural looking blur in real-time, something that’s poised to go hand-in-hand with the varifocal displays of tomorrow. Today, Facebook announced that DeepFocus is going open source; while the company’s wide field of view (FOV) prototype ‘Half Dome’ may be proprietary, their deep learning tool will be…

Lemnis Demonstrates Latest Varifocal Lens Tech in New VR Headset Prototype – Road to VR

Lemnis Demonstrates Latest Varifocal Lens Tech in New VR Headset Prototype – Road to VR

Eye-tracking is an important technology that many would consider a ‘must have’ for the next generation of VR headsets, although that’s just one step towards resolving a long-standing issue in VR that prevents users from seeing the virtual world like they would naturally in the physical world. It’s called the vergence-accommodation conflict (detailed below), and…

8 Reasons Why Eye-tracking is a Game Changer for VR

8 Reasons Why Eye-tracking is a Game Changer for VR

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, with the hopes that it could reduce the performance requirements of VR. And while foveated rendering is an exciting use-case for eye-tracking in VR headsets, eye-tracking stands…

Oculus Research Reveals New Multi-focal Display Tech – Road to VR

Oculus Research Reveals New Multi-focal Display Tech – Road to VR

Oculus Research, the company’s R&D division, recently published a paper that goes deeper into their eye tracking-assisted, multi-focal display tech, detailing the creation of something they dub a “perceptual” testbed. Current consumer VR headsets universally present the user with a single, fixed-focus display plane, something that creates what’s known in the field as the vergence-accommodation conflict; the user simply doesn’t have…