This Startup Aims to Deliver a VR Headset with ‘Human Eye Level’ Resolution – Road to VR

This Startup Aims to Deliver a VR Headset with ‘Human Eye Level’ Resolution – Road to VR

Varjo Technologies, a Helsinki-based startup now out of stealth, recently demonstrated what it calls the world’s first human eye-resolution headmounted display. Intended for its own swath of Varjo-branded headsets, the new display configuration promises “unprecedented resolution of VR and AR content limited only by the perception of the human eye itself.” According to a hands-on by Tech Crunch,…

Deepening Social Presence with SMI Eye Tracking – Road to VR

Deepening Social Presence with SMI Eye Tracking – Road to VR

Christian-VillwockAt GDC this year, SensoMotoric Instruments (SMI) showed a couple of new eye tracking demos at Valve’s booth. They added eye tracking to avatars in the social VR experiences of Pluto VR and Rec Room, which provided an amazing boost to the social presence within these experience.

There are so many subtle body language cues that are communicated non-verbally through the someone else’s eye contact, gaze position, or even blinking. Since it’s difficult to see your own eye movement due to saccades, it’s best to experience eye tracking in a social VR context. Without having a recording of your eyes in social VR, you have to rely upon looking at a virtual mirror as you look to the extremes of your periphery, observing your vestibulo–ocular reflex as your eyes lock gaze while you turn your head, or winking at yourself.

eye-tracking

I had a chance to catch up with SMI’s Head of the OEM business Christian Villwock at GDC to talk about the social presence multiplier of eye tracking, the anatomy of the eye, and some of the 2x performance boosts they’re seeing with foveated rendering on NVIDIA GPUs.

Read more

Valve and SMI are Working to Add Eye-Tracking Support to OpenVR – Road to VR

Valve and SMI are Working to Add Eye-Tracking Support to OpenVR – Road to VR

Eye tracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eye tracking-enabled HTC Vive units are being shown at GDC 2017, as part of an R&D effort to integrate eye-tracking support into Valve’s OpenVR API. At this week’s Game Developers Conference, along with LG’s ‘next generation’ VR headset prototype,…

ARM and SMI to Showcase New Mobile VR Eye-Tracking Demo at GDC – Road to VR

ARM and SMI to Showcase New Mobile VR Eye-Tracking Demo at GDC – Road to VR

ARM Holdings and Sensormotoric Instruments (SMI) are teaming up at GDC to showcase the potential of powerful mobile GPUs, eye-tracking and foveated rendering technologies in a new made-for-VR demo that will debut at GDC next week. ARM, one of the world’s leaders in microelectronic design and the company behind the enormously successful Cortex mobile CPUs and…

FOVE Begins Shipping $599 Eye-Tracking Headset this Month – Road to VR

FOVE Begins Shipping $599 Eye-Tracking Headset this Month – Road to VR

Eye-tracking is oft called the ‘next generation technology’ for VR headsets—lest we forget FOVE, the creators of the world’s first commercially available eye-tracking VR headset, the aptly named FOVE 0. The company has recently announced that they’ll begin shipping FOVE 0 around the world starting January 2017. Born from a successful Kickstarter campaign back in…