VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion. Editor’s Note: Red Matter 2 was released three years ago this week! It was featured in the premiere episode of the reboot of