Resolution Games Acquires ‘HordeZ’ Studio, Shares Record Growth Figures – Road to VR

Resolution Games Acquires ‘HordeZ’ Studio, Shares Record Growth Figures – Road to VR

FacebookTwitterLinkedinRedditSubscribe The Entire VR Industry in One Little Email The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox.  Email Address Resolution Games, the VR developers and publisher behind Demeo, Blaston and the upcoming sports game Ultimechs, today revealed that 2023 has been a…

Kopin Shows Flagship OLED VR Display & Pancake Optics, Its Best Yet

Kopin Shows Flagship OLED VR Display & Pancake Optics, Its Best Yet

FacebookTwitterLinkedinRedditSubscribe The Entire VR Industry in One Little Email The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox.  Email Address Display manufacturer Kopin recently demonstrated its latest VR display and pancake optic which promises higher resolution and more affordability for future VR…

Epic’s MetaHuman Avatar Tool Can Now Import Scans of Real People

Epic’s MetaHuman Avatar Tool Can Now Import Scans of Real People

FacebookTwitterLinkedinRedditSubscribe The Entire VR Industry in One Little Email The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox.  Email Address Epic Games, the company that makes Unreal Engine, recently released a substantial update to its MetaHuman character creation tool which for the…

Developing a New Eye Interaction Model with Eyefluence – Road to VR

Developing a New Eye Interaction Model with Eyefluence – Road to VR

I had a chance to do a demo of Eyefluence, which has created a new model for eye interactions within virtual and augmented reality apps. Rather than using the normal eye interaction paradigm of dwelling focus or explicitly winking to select, Eyefluence has developed a more comfortable way to trigger discrete actions with a selection…

FOVE Debuts Latest Design for Eye Tracking VR Headset

FOVE Debuts Latest Design for Eye Tracking VR Headset

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. Previous FOVE design | See Also: FOVE’s Eye-tracking VR Headset Was the Next Best at CES The newly revealed design differs…

A Quick-Start Guide to Foveated Rendering – Road to VR

A Quick-Start Guide to Foveated Rendering – Road to VR

Foveated Rendering is one of the most discussed topics in Virtual Reality, promising topower the headsets of the future. Here, Tom Sengelaub of SensoMotoric Instrumentsgives his insight into the tech behind SMI’s latest project. Guest Writer Tom Sengelaub Tom Sengelaub is SMI’s Manager Solutions Delivery, leading a team that has pioneered the application of eye tracking…

StarVR 210-Degree VR Headset to Receive Eye-tracking Support Courtesy of Tobii – Road to VR

StarVR 210-Degree VR Headset to Receive Eye-tracking Support Courtesy of Tobii – Road to VR

Starbreeze, an “independent creator, publisher and distributor of high quality entertainment products” has announced that its StarVR headset will receive eye-tracking support as the result of a partnership between specialist in the field, Tobii. Starbreeze’s StarVR headset made quite the splash at this year’s E3 expo, first by dropping news of the headset’s monster specifications (dual…

‘FOVE’, The World’s First Eye-Tracking VR Headset Comes to Kickstarter Today – Road to VR

‘FOVE’, The World’s First Eye-Tracking VR Headset Comes to Kickstarter Today – Road to VR

FOVE is a Japanese technology company who are endeavoring to tackle an issue that will likely become a focus for the VR industry sooner than you think, eye-tracking in virtual reality. The company’s new headset employs gaze-detection for input, and today they launch their first Kickstarter campaign in order to get the hardware out into the community. We’ve…