6 Things Vision Pro Needs Before It Can Go Mainstream

6 Things Vision Pro Needs Before It Can Go Mainstream

Apple’s Worldwide Developer Conference (WWDC) is over, and while Vision Pro was a big focus with the announcement of its visionOS 2 update, it’s pretty clear Apple’s first mixed reality headset isn’t in a hurry to feature-match other XR headsets at this point, let alone Meta Quest 3. When Apple eventually does step down to the

Quest Gets Its First Third-party Input Device Thanks to Logitech

Quest Gets Its First Third-party Input Device Thanks to Logitech

Logitech today unveiled an XR stylus that comes as Meta Quest’s first third-party motion peripheral, targeting creatives working in both 2D and 3D media. Called Logitech MX Ink, the spatially-tracked stylus supports Quest 2 and Quest 3, as well as “future headsets,” Logitech says. The company additionally confirmed it won’t support Quest Pro. Logitech MX Ink

‘Astro Bot’ Developer: Don’t Hold Out Hope for VR Port

‘Astro Bot’ Developer: Don’t Hold Out Hope for VR Port

ASTRO BOT Rescue Mission (2018) is one of most popular PSVR exclusives to date, however Sony-owned developers Team Asobi are releasing its widely hyped PS5 follow-up Astro Bot without the addition of VR support. Don’t hold out hope for a VR port either, as the studio has now confirmed it’s simply not in the cards. Talking to Digital

LG Shakes Up XR Division, Reportedly Putting Meta Headset Partnership on Ice

LG Shakes Up XR Division, Reportedly Putting Meta Headset Partnership on Ice

Korean media last month alleged that the Meta/LG partnership to create a high-end XR headset wasn’t going so well, suggesting either outright cancellation or a delay pushing release of a prospective Apple Vision Pro competitor to 2027. While this hasn’t been substantiated by either company, it’s clear there’s something big going on under the surface, as

VisionOS 2 Improvement Targets Key Vision Pro Critique Among Developers

VisionOS 2 Improvement Targets Key Vision Pro Critique Among Developers

For basic Vision Pro interactions like navigating apps and scrolling web pages, the headset’s look-and-pinch input system works like magic. But if you want to go more ‘hands-on’ with virtual content, the headset’s full hand-tracking leaves much to be desired. Compared to Quest 3, Vision Pro’s full hand-tracking has notably more latency. That means when