The Playbook for Making Great VR Trailers Without Mixed Reality Capture – Inside XR Design

The Playbook for Making Great VR Trailers Without Mixed Reality Capture – Inside XR Design

Our series Inside XR Design explores the best of immersive design. Today we’re talking about how to make an incredible VR trailer using just in-game footage. No mixed reality setups, no complicated compositing—just smart planning and a proven playbook. And keep reading, because at the end, I’ll share a checklist of key technical considerations to make your

Pimax Reveals Dream Air Prototypes and Answers Key Questions

Pimax Reveals Dream Air Prototypes and Answers Key Questions

With the reveal of Pimax’s upcoming Dream Air headset, the VR community at large had plenty of questions. We put those questions straight to the company, and also got a glimpse of early prototypes, a full list of specs, and an update on unreleased products. Pimax is, at this point, a seasoned maker of VR

The Best VR Games of 2024 – Our Game of the Year Picks

The Best VR Games of 2024 – Our Game of the Year Picks

Here we are, another year deeper into the most immersive medium that refuses to stand still. Far from fading away, over its nearly decade of existence VR has continued to evolve in ways both subtle and seismic, redefining what’s possible in gaming, creativity, and connection. 2024 has been a year of milestones, where the long-promised

Meta CTO on Wireless Compute Pucks for Quest: They Don’t Solve the Problem

Meta CTO on Wireless Compute Pucks for Quest: They Don’t Solve the Problem

Reducing weight and increasing performance are two of the most important factors in pushing standalone XR headsets forward. While Meta has shown off its own Orion AR glasses prototype using a wireless compute unit, Meta’s CTO Andrew Bosworth doesn’t think a similar setup is the magic bullet for standalone VR gaming. Bosworth, who is also head