‘Animal Company’ Tops 100K Reviews on Quest, Striving to Beat ‘Gorilla Tag’ as Most Popular Game

‘Animal Company’ Tops 100K Reviews on Quest, Striving to Beat ‘Gorilla Tag’ as Most Popular Game

Animal Company, the free-to-play early access game on Quest, has been at the top of the platform’s highest-earning games multiple weeks in a row own, with long-time favorite Gorilla Tag sitting right behind it. And the Lethal Company-inspired game isn’t showing any signs of waning in popularity either. Animal Company crossed a boundary only one other game has managed to do;

‘Zombie Army’ Coming to All Major VR Headsets Next Month, Trailer Here

‘Zombie Army’ Coming to All Major VR Headsets Next Month, Trailer Here

Rebellion announced it’s getting ready to release Zombie Army’s first VR game, bringing its co-op campaign to all major VR headsets next month. Coming to Quest 2 and above, PSVR 2 and SteamVR headsets May 22nd, Zombie Army VR brings the franchise’s zombie-ganking madness, enlisting you among the Deadhunters, an elite squad fighting to end

PSVR 2 Gets Another Hand-tracking Game as Devs Slowly Tap Into New Feature

PSVR 2 Gets Another Hand-tracking Game as Devs Slowly Tap Into New Feature

Hand-tracking support came to PSVR 2 back in December, letting developers update their games to use the headset’s on-board tracking cameras for controller-less interactions. And it turns out casting magic is one of the most immersive things you can do with your bare hands. Studios COVEN and ALBYON have released the long-awaited hand-tracking update for

New Feature in ‘Microsoft Flight Simulator’ Boosts VR Performance, Extra Eye-tracking Gains Coming Soon

New Feature in ‘Microsoft Flight Simulator’ Boosts VR Performance, Extra Eye-tracking Gains Coming Soon

Microsoft Flight Simulator 2024 supports PC VR headsets, although you’ll also need a pretty beefy rig to even run it. Now, players are getting the much-requested fixed foveated rendering feature, saving on compute and boosting performance. Microsoft Flight Sim fans have been waiting for native support for foveated rendering for some time now, and now