Beat Games, the Czechia-based studio known for VR’s most popular game Beat Saber (2018), revealed it’s managed to generate nearly $100 million in revenue over the course of last year thanks to the block-slashing rhythm game.
Czech language publication CzechCrunch confirmed that Beat Games earned 2.3 billion Czech koruna in revenue last year alone, or around $97 million USD.
This places it as the top-earning game studio in Czechia, as it now sits above Bohemia Interactive (Arma, DayZ), SCS Software (Euro Truck Simulator 2), and Warhorse Studios (Kingdom Come: Deliverance).
It is crazy that 4 years since we founded Beat Games, it became the biggest game studio in the Czech Republic with growth almost 65% from last year. The team is “slashing” it!!!! and thank you all for amazing support!! 🙏❤️💙 https://t.co/PnZZrxKsVc
— Jaroslav Beck (@JaroslavBeck) June 30, 2022
CzechCrunch indicates this represents a year-over-year growth of around 65 percent, as last year Beat Games reported sales of 1.4 billion koruna (~$59 million USD).
Profit is another thing entirely however. For comparison, Bohemia Interactive reported an after-tax profit of 616 million koruna (~$26 million USD) last year. Beat Games reported an after-tax profit of only 70 million koruna (~$3 million USD).
Bohemia Interactive acts as both developer and publisher of its own titles, which is likely why after-tax profit is so high in comparison to Beat Games, which was acquired by Meta (formerly Facebook) back in 2019. Founded by Ján Ilavský, Vladimír Hrinčár and Jaroslav Beck in 2018, the team now includes more than thirty members working under the Meta name.
With Meta’s deep pockets, Beat Saber has continued to pump out a steady stream of tracks to slice and grove to, which includes content from high-profile artists such as Skrillex, BTS, Green Day, Timbaland, Linkin Park, and Imagine Dragons, not to mention the Interscope Music Pack featuring tracks from the likes of Kendrick Lamar, OneRepublic, Limp Bizkit, and Maroon 5.
Beat Saber regularly sits at the top of the charts across all supported headsets now four years later, which includes PSVR, PC VR headsets, and the Meta Quest platform, the latter of which has no doubt been the key driver for sales in 2021 thanks to the release of Quest 2.