Valve: Steam Frame Doesn’t Support Stereoscopic Rendering of Flat Games but the Feature is “on our list”

Valve says that Steam Frame won’t be able to display traditional (‘flat’) games in stereoscopic 3D at launch, but they are looking into the feature for future development.

The News

The announcement of Steam Frame came with a lot of info but equally as many unanswered questions. One thing on my mind is whether or not the headset will be able to render flat games in stereoscopic 3D (assuming the game supports it). A Valve spokesperson told me that such a feature doesn’t currently exist, but the company is looking into it.

“For […] stereoscopic 3D content on [Frame], we don’t currently support it, but it’s on our list.”

The company further said it’s considering a system-level implementation that could display any stereoscopic 3D content, whether it’s stereoscopically rendered games, videos, or photos. Should the stereoscopic 3D feature be built, Valve told me it would “be our goal” to be able to display such content when streamed from a PC or rendered directly on the headset itself.

In an age of impressive conversion of 2D content into 3D content (like we’ve seen on headsets from Apple and Samsung), I also asked if the company was exploring any technology to automatically convert flat Steam games into stereoscopic output for viewing in 3D on Frame; unfortunately Valve said it isn’t something they’re currently looking into.

My Take

Without any automatic stereoscopic 3D conversion, the big question becomes: what content is actually available to users in stereoscopic 3D?

In 2025, there are very few flat games that natively support stereoscopic 3D rendering. But there’s a handful of third-party mods that inject themselves into the rendering pipeline to generate stereoscopic 3D frames from flat games. Since these aren’t developer-level integrations, such mods can work well for some games but not others.

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Side-by-side stereoscopic rendering (where the left and right eye views are packed into a single, final frame) is the most widely compatible format for stereoscopic 3D content today. So the lowest hanging fruit for Valve would be to allow Frame to view any arbitrary side-by-side content in stereoscopic 3D, whether rendered in real-time from a game or pre-rendered images or videos.

While there isn’t a singular and widely available marketplace of professional stereoscopic 3D media, some modern phones and XR headsets can capture stereoscopic 3D images and videos. And automatic 2D-to-3D conversions of photos and videos is becoming increasingly accessible. Most of these can be viewed in one way or another on modern XR headsets and Steam Frame could eventually be among them.

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