Google’s Project Genie Makes Real-time Explorable Virtual Worlds, Offering a Peek Into VR’s Future

Google’s Project Genie Makes Real-time Explorable Virtual Worlds, Offering a Peek Into VR’s Future

DeepMind, Google’s AI research lab, announced Genie 3 last August, showing off an AI system capable of generating interactive virtual environments in real-time. Now, Google has released an experimental prototype that Google AI subscribers can try today. Granted, you can’t generate VR world on the fly just yet, but we’re getting tantalizingly close. The News Project

‘Neon Genesis Evangelion’ VR Game is Still Coming, Demo Debuting at 30th Anniversary Next Month

‘Neon Genesis Evangelion’ VR Game is Still Coming, Demo Debuting at 30th Anniversary Next Month

Indie studio Pixelity confirmed that its previously announced VR game based on the hit ’90s anime Neon Genesis Evangelion (1995) is still coming, as the studio just showed off its first teaser image. Normally a single image wouldn’t be cause for celebration, although we’ve seen a rash of game cancellations lately, including the planned Batman: Arkham

Virtuix Goes Public During a Turbulent Moment for Consumer VR

Virtuix Goes Public During a Turbulent Moment for Consumer VR

VR treadmill creator Virtuix is going public, as its Class A ordinary shares will start trading today on the Global Market tier of the Nasdaq. The company’s stock market debut comes as consumer VR investment and first-party content spending have slowed across the industry. The News Founded in 2013 by CEO Jan Goetgeluk, Virtuix initially started its

Studio Behind VR Hit ‘Walkabout Mini Golf’ Lays Off 25% of Staff, Raises DLC Price Moving Forward

Studio Behind VR Hit ‘Walkabout Mini Golf’ Lays Off 25% of Staff, Raises DLC Price Moving Forward

Mighty Coconut, the indie studio behind Walkabout Mini Golf (2020), announced it’s reduced headcount by 25% n addition to raising future DLC prices to offset costs. Might Coconut founder Lucas Martell published a blogpost explaining some of the difficulties the studio is facing amid the backdrop of an admittedly “challenging” VR game development landscape. After staff reductions

Meta CTO: Metaverse Efforts Led to a “lack of focus” on Quest “at expense of user experience”

Meta CTO: Metaverse Efforts Led to a “lack of focus” on Quest “at expense of user experience”

Meta CTO Andrew Bosworth offered the first bit of insight into the company’s recent Reality Labs shakeup, publicly acknowledging that Meta’s metaverse efforts suffered from a “lack of focus” that ultimately hurt the user experience on Quest. Speaking at Axios House in Davos, Switzerland alongside the World Economic Forum last week, Bosworth discussed several issues