‘Subnautica 2’ Devs: Don’t Hold Your Breath for Official VR Support

‘Subnautica 2’ Devs: Don’t Hold Your Breath for Official VR Support

Believe it or not, the original Subnautica (2018) actually included basic PC VR support well before its 1.0 launch. With its long-awaited sequel coming out this week though, you probably shouldn’t hold your breath waiting for official VR support. Unknown Worlds Entertainment is releasing Subnautica 2 in early access on May 14th, which, as we’ve heard for years now, won’t

Meta’s New AI-Powered VR Toolkit Lets Anyone Build WebXR Experiences Without Coding

Meta’s New AI-Powered VR Toolkit Lets Anyone Build WebXR Experiences Without Coding

Meta announced a major update to its open-source Immersive Web SDK (IWSDK) framework, which lets developers build VR experiences on the web using WebXR—now including an “agentic workflow” powered by AI coding assistants which aims to reduce Originally launched at Meta Connect last year, IWSDK aimed to simplify VR development tasks like physics, hand-tracking, movement

TCL Shows Off New High PPI OLED and Micro-LED Displays for XR

TCL Shows Off New High PPI OLED and Micro-LED Displays for XR

TCL has revealed its latest OLED and micro-LED displays aimed at AR and VR headsets. The company claims to have achieved new benchmarks for pixel density. Shown off at the SID Display Week event, TCL’s new 2.24-inch display is claimed to be the “highest pixel density real RGB G-OLED display,” at 1,700 PPI (pixels per-inch)

‘Vertigo’ Developer is Working on Upcoming ‘Hot Dogs, Horseshoes & Hand Grenades’ Sequel

‘Vertigo’ Developer is Working on Upcoming ‘Hot Dogs, Horseshoes & Hand Grenades’ Sequel

Zach Tsiakalis-Brown, the one-man show behind PC VR action-adventure games Vertigo (2016) and Vertigo 2 (2023), revealed he’s working with Rust Ltd on their upcoming sequel to Hot Dogs, Horseshoes & Hand Grenades (H3VR). Tsiakalis-Brown revealed in a new video he’s been working with Rust on H3VR2 since early 2024, officially taking on gameplay programming

Tackling the Unique Challenges of Moderating Social VR at Scale

Tackling the Unique Challenges of Moderating Social VR at Scale

Social VR pushes moderation challenges to the surface in ways that non-VR titles are often able to avoid. Voice, immersion, and highly social design raise the stakes while economic realities also create limitations around moderation coverage. The good news is that data-backed approaches show there is another path. Guest Article by Dr. George Ng George